"Phenomenal": Final Fantasy VII Rebirth scores 93 out of 100 on Metacritic

Final Fantasy VII Rebirth scores 93 out of 100 on Metacritic
The revamped Final Fantasy VII, titled Final Fantasy VII Rebirth, has received high praise ahead of its release. Reviewers have given it an average score of 93 out of 100 on Metacritic, based on 69 reviews, and 93 out of 100 on OpenCritic, based on 35 reviews. Critics unanimously recommend giving this game a try.

They describe Final Fantasy VII Rebirth as an enhanced and more polished version of the original remake from 2020, stating that fans of the series will likely find it enjoyable. The game features improved graphics and combat mechanics, along with a deeper focus on character narratives and additional side activities. Reviewers also laud the soundtrack as "great."
Final Fantasy VII Rebirth scores 93 out of 100 on Metacritic
However, some reviewers note drawbacks such as the repetitive nature of the open world and mandatory mini-games that feel tedious. Additionally, certain plot twists are criticized for being overly complex, making the story somewhat hard to follow.
Login to view embedded media Opinions diverge on the ending, with GameSpot calling it a letdown while others find it memorable and intense. Here are a few review scores:

IGN - 9/10
GamesRadar+ - 4,5/5
Easy Allies - 9.5/10
God is a Geek - 10/10
Wccftech - 10/10
VGC - 5/5
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News Gamer.Express 2.0 Beta

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Hi There,

Today we have finalized a major update and implemented new features that will allow for a new way to interact with the community and possibly a better experience for everyone involved.

All new features are currently in testing phase and bugs may occur, please report any issues you find to me in PM or in this thread.

If you like the new user experience, we will improve it further. We are looking forward to your feedback.

Best Regards
GXP Team ✌️

Industry I'm astonished that Nintendo has once again outlived another competitor in the console market

xbox burning
Back in the 1990s, I was sure Nintendo would lose to Sega. I thought PlayStation would beat them like it did Sega. When Microsoft joined, I thought Nintendo was done for.

But Nintendo outlasted them all! Atari, Sega, Microsoft came and went. They all said they'd beat Nintendo, but Nintendo kept going. It's been 40 years and they won't quit. They're like a cockroach.

I can't believe they beat another competitor, especially one worth more than $3 trillion. Never underestimate them. I bet Nintendo and Sony will be the last ones left.

Industry Stellar Blade devs on why the protagonist is sexy: "That's what players want most of the time"

Stellar Blade Character
The director of the upcoming action RPG Stellar Blade emphasizes the significance of focusing on the reverse side of the main character's model for marketing purposes. Hyung-Tae Kim, the game director, highlights the attention given to protagonist Eve's design, which centers around Korean model Shin Jae-eun's body scan. This design choice, prominently featured in early trailers, is intentional as players primarily view the character from behind during gameplay. Kim explains that this emphasis on character design extends beyond mere aesthetics, representing a deliberate artistic choice rather than just titillation.

Kim acknowledges the scrutiny games face regarding character design, particularly concerning unrealistic beauty standards. He defends the preference for idealized characters in games, emphasizing the role of entertainment in providing an escape from reality. He describes an ideal character design as one that enhances the narrative and setting without detracting from it.

Regarding Eve's characterization, Kim draws parallels with Nier: Automata's 2B, citing influences from Yoko Taro's work. He discusses Eve's evolution from a stoic soldier to a more emotionally expressive and human character throughout the game's progression.
The Critical Drinker stellar blade

  • Poll
Xbox Game Pass sucks?

Gamepass Thoughts?

  • Meh I could take it or leave it. I use it to play a few min of some games

    Votes: 0 0.0%
  • Gamepass sucks

    Votes: 2 25.0%
  • Love Gamepass

    Votes: 6 75.0%

Game Pass? Meh, doesn't really do it for me. Sure, I might check out a game every now and then, but is it worth it? Not really. I prefer owning the games I love and spending my time on those. Honestly, most of the games on Game Pass don't interest me at all. So is it really a grrrrreat deal as they say?

All this hype about GP being amazing (I doubt) seems to come from the media and organizations that promote it, conditioning us to believe it's great. But is it really great for everyone, or just for others?

PS Sony Stock Drops $10B as PS5 Sales Forecast Lowered, Analysts Question Profit Margin

Sony Stock Drops $10B as PS5 Sales Forecast Lowered, Analysts Question Profit Margin
Last week, Sony's stock took a hit, losing around $10 billion in value. The reason? The tech giant from Japan adjusted down its sales forecast for its popular PlayStation 5 console for the fiscal year.

  • Analysts, who were already skeptical about Sony's ambitious PS5 sales targets, are now pointing to another concern: the declining profit margins in Sony's gaming business.
  • Sony recently announced it expects to sell 21 million units of the PS5 by the end of March, down from the earlier forecast of 25 million units. This news caused a drop in Sony's shares, resulting in the aforementioned value loss.
  • But it's not just the sales forecast that's worrying analysts. They're keeping a close eye on another important factor: the operating margin in Sony's gaming division. For the December quarter, this margin hovered just below 6%, a notable decrease compared to over 9% in the same period in 2022.
  • Atul Goyal, an equity analyst at Jefferies, expressed disappointment in this low margin, especially considering that margins in the gaming unit were around 12% to 13% in the years prior to the January-to-March quarter of 2022.
  • Serkan Toto, CEO of Kantan Games, believes that while hardware production costs may have decreased due to the PS5's age, rising software production costs, like the $300 million budget for "Spiderman 2," are squeezing margins further.

In summary, analysts are concerned about Sony's declining profit margins in its gaming business, despite factors that should have boosted them. This raises questions about the company's strategy and its ability to maintain profitability in the highly competitive gaming industry.
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